A 30-second ominous commercial in one continuous scene. Late at night, a blocky Minecraft Enderman comes through a Nether portal into the real world, stalks through a real 7-Eleven as if hunting, finds a can of Red Bull, pays the terrified cashier with a diamond, drinks it, grows wings and flies away. Shot like a found-footage horror film until the final payoff. [Camera] Every shot except the CCTV shot is handheld by an unseen, frightened operator inside the scene. Never tripod, dolly, gimbal or crane; never smooth. Constant breathing sway and jitter, crooked horizons corrected late, framing that drifts off the subject and gets pulled back, autofocus hunting, auto-exposure pumping on bright lights and purple glow, rain smears on the lens, motion blur on fast moves. On every scare the operator physically reacts: flinch, step back, stumble, whip-pan. Moves come from walking, crouching, backing away and peeking around things. Every shot change is a hard cut, never a dissolve or morph. [Structure] @image1 to @image9 are nine storyboard keyframes of this scene in story order. Each governs only the beat that cites it, selected per beat, never all at once. Follow each keyframe's subject, location, lighting, grade and screen direction, but reframe it as loose handheld coverage. Do not reproduce label strips, captions or KF numbers. Shots between keyframes are new coverage in the same world. [Characters] The Enderman corresponds to @image4 (full body) and @image8 (face and proportions); use only its appearance. A Minecraft Enderman as a flat voxel game character: about 3 meters tall, jet-black cube head, impossibly long thin rectangular black limbs, matte black pixel texture with faint purple speckles, two narrow glowing magenta pixel eyes, tiny purple square particles drifting off it. Always hard voxel edges, never realistic or smooth, but lit by the real lights, casting real shadows and reflections. Moves slowly: long pauses, then sudden snapping head turns. The Cashier corresponds to @image7; use only his appearance: early twenties, 7-Eleven polo with orange, green and white panels, headphones around his neck. The only person visible in the store. Only one Enderman and one Cashier exist in the video. [Props] The can corresponds to @image6: one silver-and-blue Red Bull can beaded with condensation; keep its graphics exactly. The diamond corresponds to @image7: one glowing cyan pixel Minecraft diamond. The wings correspond to @image8: large white-and-silver voxel wings of square pixel feathers, only from the wings beat on. The Nether portal corresponds to @image1: a tall rectangle of blocky black obsidian filled with swirling translucent purple. [World and grade] Everything except the Enderman, portal, diamond and wings is photoreal live action. A 7-Eleven at 2am in light rain: wet asphalt mirroring the striped canopy, a gas pump, a parked pickup. Inside: harsh fluorescent tubes, white tile, snack aisles, a back wall of glowing drink coolers. Teal-and-orange grade with a raw digital-camera look: shadow noise, blown fluorescent highlights, halos from a wet lens. [Beats] 0-4s: The portal appears. Shot 1 (0-1.5s) [@image1 framing, NO portal yet]: handheld just inside the store, looking out through the open glass doors at the empty wet lot, frame breathing. . A tube flickers and the exposure pumps. Shot 2 (1.5-2.5s): operator crouched low over a puddle, camera tilted. The puddle trembles, purple particles rise, black obsidian blocks snap into existence one cube at a time. The camera jolts back. Shot 3 (2.5-4s) [@image1]: back at the doorway, the camera swings up late to find the frame as it ignites with swirling purple. Exposure blows out purple, then settles. The doors rattle. End state: the portal stands alone in the lot, empty, as in @image1. 4-8s: Something steps out. Shot 4 (4-5.5s): shaky medium-wide handheld from across the lot: the whole portal in frame, obsidian edges and wet asphalt visible, the surface swirling and rippling. Almost at once it bulges and a long blocky black leg pushes through and plants its foot on the asphalt in front of the portal, trailing particles. Hard cut. Shot 5 (5.5-7s) [@image2]: camera low on the ground, the purple portal glow behind. Both legs, fully out of the portal, step into the puddle, the sign's reflection shatters, the camera flinches. Shot 6 (7-8s): shaky, too-close handheld on the cube head in profile, rain beading on the pixels, portal glowing behind. It turns straight to camera and the magenta eyes flare. The frame lurches back and blurs. End state: the Enderman stands in the lot facing the store. 8-12s: Entry. Shot 7 (8-9.5s): point of view from behind a snack display, only blurred chip bags in the foreground and no person, peeking at the Cashier scrolling his phone at the register. The tube above the entrance flickers; he looks up slowly. Shot 8 (9.5-12s) [@image3]: the only static shot: fixed CCTV from the high back corner, fisheye, washed out, scan lines. The doors open, the Enderman bends nearly in half to duck inside, and the image hitches and rolls with static. The Cashier is small at the counter, frozen. End state: the Enderman is inside; the Cashier stares from the counter. 12-19s: The hunt. The audience should believe it is hunting the Cashier. Shot 9 (12-13.5s) [@image4]: the operator backs away down a snack aisle as the Enderman walks slowly toward camera, each step bobbing the frame. Tubes above it die one by one and the exposure lurches darker. Shot 10 (13.5-14.5s): handheld following its blocky fingers trailing a shelf edge, struggling to keep them framed. Chip bags crinkle and fall. Shot 11 (14.5-15.5s): peeking through a gap between products, foreground out of focus. The cube head snaps around and the eyes lock onto the lens. The camera jerks back. Shot 12 (15.5-16.5s): shaky close-up on the Cashier. He swallows and quickly drops his eyes to the counter. Shot 13 (16.5-17.5s): too-close handheld on the Enderman's face. It holds on the Cashier, then twitches toward the back of the store; the camera whip-pans after its gaze. Cold blue light slides across its pixels. Shot 14 (17.5-19s): walking forward down the aisle at the Enderman's height toward the glowing coolers, step bob and sway, focus hunting on the glass. One door is fogged from inside. End state: the Enderman stands at the coolers. 19-22.5s: The discovery. Shot 15 (19-20.5s) [@image5]: camera wedged inside the cooler, rattling with the compressor, looking out past rows of Red Bull cans. Magenta eyes come into focus behind fogged glass. The door opens, fog pours out, a blocky hand closes on one can. Shot 16 (20.5-22.5s) [@image6]: tight close-up of the can rising in the blocky hand in slow motion, held as steady as possible with a faint tremor, condensation running, focus settling on the graphics. Sound drops to near-silence. End state: the Enderman holds one can. 22.5-25s: The payment. Shot 17 (22.5-25s) [@image7 for the counter and framing only; do not copy the Cashier's pose or expression from it]: tilted handheld over the Cashier's shoulder. The counter starts empty. The Enderman's right hand sets the can on the counter. Then its left hand comes down and places the diamond beside the can. The Cashier's fear is small and real: he goes completely still, hands frozen low near the register, mouth closed, breath held, eyes flicking from the diamond to the can but never up to its face. Its right hand lifts the can and it turns to the door; the camera pans after it, late. End state: the diamond sits alone on the counter. 25-30s: The wings. Shot 18 (25-27.5s) [@image8]: low-angle handheld, the operator crouched in the rain under the canopy. The Enderman cracks the can , tips its head back and drinks. A beat where nothing happens; the camera creeps closer. Suddenly huge white-and-silver voxel wings burst from its back in an explosion of rain spray and purple particles, wider than the canopy pillars. The blast knocks the camera back and sprays the lens. Shot 19 (27.5-30s) [@image9]: the operator stumbles back into the lot, nothing blocking the lens, and tilts up fast, chasing the Enderman as it launches into the night sky above the sign, shrinking to a winged silhouette trailing purple. The camera loses it, swings down to the storefront as the crumpled can clatters onto the asphalt in the foreground. The portal is gone. The frame settles as the music decays into rain. Last frame: matches @image9 with slight handheld drift: the empty storefront glowing at night, wet lot, crumpled Red Bull can on its side lower right, tiny winged silhouette high in the sky top center, open dark space above the store for an end tag added in post. [Audio] No dialogue or voiceover. 0-22s: sound-design dread: fluorescent buzz, rain, sub-bass, warped chime, creature warbles, the operator's shaky breathing and footsteps near the mic, a tightening heartbeat, near-silence at the reveal. At 25s the score erupts into euphoric strings and choir with a deep impact, decaying to rain by 30s. [Negative] No smooth dolly, gimbal or drone moves; no tripod shots except CCTV. No dissolves or morphs. The operator never appears: no head, hands, arms or knees in frame, no reflections. Only one young man ever appears: the Cashier. No new legible text beyond existing signage and can graphics. No label strips or panel borders. The Enderman is never realistic or humanoid. The Enderman never touches the Cashier. No wings before the wings beat. No portal inside the store. No words in the music.